very small start on handling key presses
All checks were successful
continuous-integration/drone/push Build is passing
All checks were successful
continuous-integration/drone/push Build is passing
This commit is contained in:
parent
3e90de086a
commit
ec8fb167e7
@ -4,6 +4,7 @@ import (
|
||||
"image/color"
|
||||
"sync"
|
||||
"time"
|
||||
"syscall/js"
|
||||
|
||||
"github.com/llgcode/draw2d/draw2dimg"
|
||||
"github.com/llgcode/draw2d/draw2dkit"
|
||||
@ -20,9 +21,19 @@ var sizeMultiplier = 8
|
||||
var drawBuf = [64 * 32]byte{}
|
||||
var drawNeeded = false
|
||||
var graphicsLock sync.Mutex
|
||||
var window js.Value
|
||||
|
||||
var keyPressHandler js.Func = js.FuncOf(func(this js.Value, args []js.Value) interface{} {
|
||||
println(args[0].Get("type").String())
|
||||
println(args[0].Get("keyCode").Int())
|
||||
return nil
|
||||
})
|
||||
|
||||
func main() {
|
||||
println("CHIP8 IS HERE!")
|
||||
window = js.Global()
|
||||
|
||||
window.Call("addEventListener", "keydown", keyPressHandler)
|
||||
|
||||
cvs, _ = canvas.NewCanvas2d(false)
|
||||
cvs.Create(int(width)*sizeMultiplier, int(height)*sizeMultiplier)
|
||||
@ -30,7 +41,7 @@ func main() {
|
||||
height = float64(cvs.Height())
|
||||
width = float64(cvs.Width())
|
||||
|
||||
cpu := chip8.NewCHIP8(getPong())
|
||||
cpu := chip8.NewCHIP8(getSpaceInvaders())
|
||||
|
||||
cvs.Start(60, Render)
|
||||
i := 0
|
||||
|
Loading…
x
Reference in New Issue
Block a user