Just trying to trigger release #1
@ -9,19 +9,19 @@ type Chip8 struct {
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beep_timer uint16
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draw_required bool
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delay_timer uint16
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graphics [graphicsBufferSize]uint8
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keys [16]uint8
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memory [4096]uint8
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graphics [graphicsBufferSize]byte
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keys [16]byte
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memory [4096]byte
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opcode uint16
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pc uint16
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registers [16]uint8 // an array - has a fixed length
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stack []uint16 // a slice - basically a c++ vector
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registers [16]byte // an array - has a fixed length
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stack []uint16 // a slice - basically a c++ vector
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}
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// we can't have const arrays in go
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// This is a good a solution as any
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func getLetters() []uint8 {
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return []uint8{
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func getLetters() []byte {
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return []byte{
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0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
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0x20, 0x60, 0x20, 0x20, 0x70, // 1
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0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2
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@ -40,7 +40,7 @@ func getLetters() []uint8 {
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0xF0, 0x80, 0xF0, 0x80, 0x80} // F
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}
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func NewCHIP8(prog []uint8) *Chip8 {
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func NewCHIP8(prog []byte) *Chip8 {
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cpu := Chip8{pc: 0x200}
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memory_slice := cpu.memory[:80]
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copy(memory_slice, getLetters())
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@ -53,13 +53,13 @@ func NewCHIP8(prog []uint8) *Chip8 {
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return &cpu
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}
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func (cpu *Chip8) GetGraphicsBuffer() [graphicsBufferSize]uint8 {
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func (cpu *Chip8) GetGraphicsBuffer() [graphicsBufferSize]byte {
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return cpu.graphics
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}
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func (cpu *Chip8) clearDisplay() {
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// fuck it the gc can do the hard work for us
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cpu.graphics = [64 * 32]uint8{}
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cpu.graphics = [64 * 32]byte{}
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cpu.draw_required = true
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}
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@ -82,14 +82,14 @@ func (cpu *Chip8) callSubroutine() {
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func (cpu *Chip8) skipIfRegisterEqual() {
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r := (cpu.opcode) >> 8 & 0x0F
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if cpu.registers[r] == uint8(cpu.opcode&0xFF) {
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if cpu.registers[r] == byte(cpu.opcode&0xFF) {
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cpu.pc += 2
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}
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}
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func (cpu *Chip8) skipIfRegisterNotEqual() {
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r := (cpu.opcode) >> 8 & 0x0F
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if cpu.registers[r] != uint8(cpu.opcode&0xFF) {
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if cpu.registers[r] != byte(cpu.opcode&0xFF) {
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cpu.pc += 2
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}
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}
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@ -103,14 +103,62 @@ func (cpu *Chip8) skipIfRegistersEqual() {
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func (cpu *Chip8) setRegisterTo() {
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r := (cpu.opcode >> 8) & 0x0F
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cpu.registers[r] = uint8(cpu.opcode & 0xFF)
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cpu.registers[r] = byte(cpu.opcode & 0xFF)
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}
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func (cpu *Chip8) RegisterPlusEqualsNN() {} // QUESTION HERE - WHAT DO IF IT WOULD WRAP ROUND?
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func (cpu *Chip8) BitOpsAndMath() {
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instruction := cpu.opcode & 0x0F
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regX, regY := cpu.opcode>>8&0x0F, cpu.opcode>>4&0x0F
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switch instruction {
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case 0:
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// 8XY0
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// Assign value of register Y to register X
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cpu.registers[regX] = cpu.registers[regY]
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case 1:
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// 8XY1
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// Set register X to x|Y
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cpu.registers[regX] = cpu.registers[regX] | cpu.registers[regY]
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case 2:
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// 8XY2
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// Set register x to X&Y
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cpu.registers[regX] = cpu.registers[regX] & cpu.registers[regY]
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case 3:
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// 8XY3
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// Set register x to X^Y
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cpu.registers[regX] = cpu.registers[regX] ^ cpu.registers[regY]
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case 4:
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// 8XY4
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// Set register x to X+=Y (Set VF to 1 when there's a carry and 0 if not)
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res := cpu.registers[regX] + cpu.registers[regY]
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if res > 0xFF {
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cpu.registers[0x0F] = 1
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} else {
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cpu.registers[0x0F] = 0
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}
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cpu.registers[regX] = res & 0xFF
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case 5:
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// 8XY5
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// Set register x to X-=Y (Set VF to 1 when there's a carry and 0 if not)
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res := cpu.registers[regX] - cpu.registers[regY]
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if res > 0xFF {
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cpu.registers[0x0F] = 1
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} else {
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cpu.registers[0x0F] = 0
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}
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cpu.registers[regX] = res & 0xFF
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case 6:
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// BXY6
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// Store lsb of reg X in reg F and then shift reg X >> 1
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cpu.registers[0x0F] = cpu.registers[regX] & 0x01
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cpu.registers[regX] >>= 1
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}
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}
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func main() {
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fmt.Printf("Hello world!\n")
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prog := []uint8{1, 2, 3, 4}
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prog := []byte{1, 2, 3, 4}
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new_cpu := NewCHIP8(prog)
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fmt.Printf("%d\n", new_cpu.opcode)
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}
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@ -5,7 +5,7 @@ import (
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"testing"
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)
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func slicesEqual(x, y []uint8) bool {
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func slicesEqual(x, y []byte) bool {
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if len(x) != len(y) {
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return false
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}
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@ -20,7 +20,7 @@ func slicesEqual(x, y []uint8) bool {
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// This test is kinda shit, there's so much stuff we ain't testing
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// Maybe fix
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func TestCreateCPU(t *testing.T) {
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prog := []uint8{1, 2, 3, 4}
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prog := []byte{1, 2, 3, 4}
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new_cpu := NewCHIP8(prog)
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if !slicesEqual(new_cpu.memory[200:204], prog) {
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t.Errorf("CPU not initalized properly")
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@ -30,12 +30,12 @@ func TestCreateCPU(t *testing.T) {
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func TestClearDisplay(t *testing.T) {
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cpu := Chip8{}
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for i := range cpu.graphics {
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cpu.graphics[i] = uint8(i % 255)
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cpu.graphics[i] = byte(i % 255)
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}
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cpu.clearDisplay()
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graphics_array := cpu.GetGraphicsBuffer()
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graphics_slice := graphics_array[:]
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empty_slice := make([]uint8, len(cpu.graphics))
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empty_slice := make([]byte, len(cpu.graphics))
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if !slicesEqual(graphics_slice, empty_slice) {
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t.Errorf("Graphics buffer not cleared properly")
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}
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@ -68,7 +68,7 @@ func TestCallSubroutine(t *testing.T) {
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func TestSkipIfRegisterEqual(t *testing.T) {
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var tests = []struct {
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register, regValue uint8
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register, regValue byte
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compValue, want uint16
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}{
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{0, 2, 4, 0},
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@ -92,7 +92,7 @@ func TestSkipIfRegisterEqual(t *testing.T) {
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func TestSkipIfRegisterNotEqual(t *testing.T) {
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var tests = []struct {
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register, regValue uint8
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register, regValue byte
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compValue, want uint16
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}{
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{0, 2, 4, 2},
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@ -116,7 +116,7 @@ func TestSkipIfRegisterNotEqual(t *testing.T) {
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func TestSkipIfRegistersEqual(t *testing.T) {
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var tests = []struct {
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reg1, reg2, val1, val2 uint8
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reg1, reg2, val1, val2 byte
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}{
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{0, 2, 4, 2},
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{0, 2, 2, 2},
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|
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