Chip-8_Go/cmd/web/main.go

199 lines
5.2 KiB
Go

package main
import (
"image/color"
"sync"
"syscall/js"
"time"
"github.com/llgcode/draw2d/draw2dimg"
"github.com/llgcode/draw2d/draw2dkit"
"github.com/markfarnan/go-canvas/canvas"
"git.jacknet.io/S.D/Chip-8_Go/chip8"
)
var done chan struct{}
var cvs *canvas.Canvas2d
var width, height float64 = 64, 32
var sizeMultiplier = 8
var drawBuf = [64 * 32]byte{}
var drawNeeded = false
var graphicsLock sync.Mutex
var keysLock sync.Mutex
var window, beep js.Value
var keys [16]byte
var gameRunning = true
var keyMap = map[int]int{
88: 0, // x
49: 1, // 1
50: 2, // 2
51: 3, // 3
81: 4, // q
87: 5, // w
69: 6, // e
65: 7, // a
83: 8, // s
68: 9, // d
90: 10, // z
67: 11, // c
52: 12, // 4
82: 13, // r
70: 14, // f
86: 15, // v
}
var gameMap = map[string]func() []byte{
"pong": getPong,
"spaceinv": getSpaceInvaders,
"tetris": getTetris,
}
func keyEventHandle(event js.Value) {
//println(event.Get("type").String())
//println(event.Get("keyCode").Int())
elem, ok := keyMap[event.Get("keyCode").Int()]
if ok {
keysLock.Lock()
defer keysLock.Unlock()
if event.Get("type").String() == "keydown" {
keys[elem] = 1
} else if event.Get("type").String() == "keyup" {
keys[elem] = 0
}
}
}
func cpuCycle(cpu *chip8.Chip8, c chan int, i int) {
cpu.PerformCycle()
if cpu.DrawIsNeeded() {
drawNeeded = true
graphicsLock.Lock()
drawBuf = cpu.GetGraphicsBuffer()
graphicsLock.Unlock()
keysLock.Lock()
cpu.UpdateKeys(keys)
keysLock.Unlock()
}
if i > 7 {
cpu.TickTimers()
//println("here!")
}
if cpu.BeepNeeded() {
go playSound()
}
c <- 1
}
func timeCycle(c chan int) {
time.Sleep(2000 * time.Microsecond)
c <- 0
}
func runGame(game []byte) {
cpu := chip8.NewCHIP8(game)
i := 0
for gameRunning {
c := make(chan int)
go timeCycle(c)
i++
go cpuCycle(cpu, c, i)
if i > 7 {
i = 0
}
x, y := <-c, <-c
if x == 0 {
println("CPU RUNNING SLOW")
println(x, y)
}
}
}
func changeGame(event js.Value) {
//println(event.Get("target").Get("value").String())
println(event.Get("target").Get("value").String())
elem, ok := gameMap[event.Get("target").Get("value").String()]
if ok {
println("change event!!!!")
gameRunning = false
time.Sleep(1 * time.Second)
//println("changing games!!")
gameRunning = true
go runGame(elem())
} else {
panic("value not found!")
}
}
func playSound() {
beep.Call("play")
//window.Get("navigator").Call("vibrate", 300)
}
func main() {
println("CHIP8 IS HERE!")
window = js.Global()
beep = window.Get("Audio").New("data:audio/mp3;base64,SUQzBAAAAAAAI1RTU0UAAAAPAAADTGF2ZjU2LjI1LjEwMQAAAAAAAAAAAAAA/+NAwAAAAAAAAAAAAFhpbmcAAAAPAAAAAwAAA3YAlpaWlpaWlpaWlpaWlpaWlpaWlpaWlpaWlpaWlpaWlpaW8PDw8PDw8PDw8PDw8PDw8PDw8PDw8PDw8PDw8PDw8PDw////////////////////////////////////////////AAAAAExhdmYAAAAAAAAAAAAAAAAAAAAAACQAAAAAAAAAAAN2UrY2LgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP/jYMQAEvgiwl9DAAAAO1ALSi19XgYG7wIAAAJOD5R0HygIAmD5+sEHLB94gBAEP8vKAgGP/BwMf+D4Pgh/DAPg+D5//y4f///8QBhMQBgEAfB8HwfAgIAgAHAGCFAj1fYUCZyIbThYFExkefOCo8Y7JxiQ0mGVaHKwwGCtGCUkY9OCugoFQwDKqmHQiUCxRAKOh4MjJFAnTkq6QqFGavRpYUCmMxpZnGXJa0xiJcTGZb1gJjwOJDJgoUJG5QQuDAsypiumkp5TUjrOobR2liwoGBf/X1nChmipnKVtSmMNQDGitG1fT/JhR+gYdCvy36lTrxCVV8Paaz1otLndT2fZuOMp3VpatmVR3LePP/8bSQpmhQZECqWsFeJxoepX9dbfHS13/////aysppUblm//8t7p2Ez7xKD/42DE4E5z9pr/nNkRw6bhdiCAZVVSktxunhxhH//4xF+bn4//6//3jEvylMM2K9XmWSn3ah1L2MqVIjmNlJtpQux1n3ajA0ZnFSu5EpX////uGatn///////1r/pYabq0mKT//TRyTEFNRTMuOTkuNaqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq/+MQxNIAAANIAcAAAKqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqg==")
window.Call("addEventListener", "keydown", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
keyEventHandle(args[0])
return nil
}))
window.Call("addEventListener", "keyup", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
keyEventHandle(args[0])
return nil
}))
window.Call("addEventListener", "change", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
changeGame(args[0])
return nil
}))
cvs, _ = canvas.NewCanvas2d(false)
cvs.Create(int(width)*sizeMultiplier, int(height)*sizeMultiplier)
height = float64(cvs.Height())
width = float64(cvs.Width())
cvs.Start(60, Render)
go runGame(getPong())
never_returns := make(chan int)
<-never_returns
}
func Render(gc *draw2dimg.GraphicContext) bool {
if !drawNeeded {
return false
}
drawNeeded = false
gc.SetFillColor(color.RGBA{0x00, 0x00, 0x00, 0xff})
gc.Clear()
gc.SetFillColor(color.RGBA{0x00, 0xff, 0x00, 0xff})
//gc.SetStrokeColor(color.RGBA{0x00, 0xff, 0x00, 0xff})
gc.BeginPath()
//gc.ArcTo(gs.laserX, gs.laserY, gs.laserSize, gs.laserSize, 0, math.Pi*2)
graphicsLock.Lock()
defer graphicsLock.Unlock()
for i, val := range drawBuf {
if val != 0 {
x := i % 64
y := i / 64
// println("drawing to ", x, y)
draw2dkit.Rectangle(gc, float64(x*sizeMultiplier), float64(y*sizeMultiplier), float64((x*sizeMultiplier)+sizeMultiplier), float64((y*sizeMultiplier)+sizeMultiplier))
}
}
gc.FillStroke()
gc.Close()
//println("drawing")
return true
}