Add initial Wii code

This commit is contained in:
Alex 2021-07-12 21:42:52 +01:00
parent 9ef7d8e075
commit 9b802afe65
6 changed files with 315 additions and 0 deletions

138
wii/Makefile Normal file
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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := boot
BUILD := build
SOURCES := source
DATA := data
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lwiiuse -lbte -logc -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES)))
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := -L$(LIBOGC_LIB) $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
wiiload $(TARGET).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
$(OFILES_SOURCES) : $(HFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o %_jpg.h : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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wii/meta.xml Normal file
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<!--
For more information, see:
<https://wiibrew.org/wiki/Homebrew_Channel#Configuring_Applications>.
The icon.png should be a PNG with 128x48 dimensions. See:
<https://wiibrew.org/wiki/Homebrew_Channel#Adding_an_Icon>.
<https://wiibrew.org/wiki/Homebrew_Channel_icons>.
-->
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
<!-- The name of the application -->
<name>wii-pong</name>
<!-- The name of the person or group that wrote the code for the program. -->
<coder>alex</coder>
<!-- The version of the application. -->
<version></version>
<!--
The data the application was released. It has to be a timestamp using
this format: YYYYmmddHHMMSS
-->
<release_date></release_date>
<!--
This is displayed on the main menu of the Homebrew Channel (before you
select an application) and is used as a space to add a few words to
describe the program.
-->
<short_description></short_description>
<!--
This is displayed once the application is chosen. It describes the program
and its function in great detail, and can be used to elaborate on a
program's controls.
-->
<long_description></long_description>
</app>

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wii/source/main.cpp Normal file
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#include <cstdint>
#include <cstdlib>
#include <gccore.h>
#include <wiiuse/wpad.h>
#include "screen.h"
int main(int argc, char **argv)
{
auto screen = Screen{};
WPAD_Init();
Paddle my_paddle{ screen.height(), 15, 5 };
auto exit = false;
while (!exit)
{
// Call WPAD_ScanPads each loop, this reads the latest controller states
WPAD_ScanPads();
const auto pressed = WPAD_ButtonsDown(0);
if (pressed & WPAD_BUTTON_HOME)
exit = true;
// Clear the frame buffer.
screen.clear();
// drawing goes here
// Wait for the next frame
screen.wait_for_vsync();
}
return 0;
}

58
wii/source/screen.cpp Normal file
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#include "screen.h"
#include <gccore.h>
Screen::Screen()
{
// Initialise the video system
VIDEO_Init();
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii menu
_rmode = VIDEO_GetPreferredMode(NULL);
// Allocate memory for the display in the uncached region
_xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(_rmode));
// Set up the video registers with the chosen mode
VIDEO_Configure(_rmode);
// Tell the video hardware where our display memory is
VIDEO_SetNextFramebuffer(_xfb);
// Make the display visible
VIDEO_SetBlack(FALSE);
// Flush the video register changes to the hardware
VIDEO_Flush();
// Wait for Video setup to complete
VIDEO_WaitVSync();
if (_rmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
}
void Screen::clear() noexcept
{
VIDEO_ClearFrameBuffer(_rmode, _xfb, COLOR_BLACK);
}
void Screen::draw(int x, int y, uint16_t colour) noexcept
{
reinterpret_cast<uint16_t*>(_xfb)[(y * _rmode->fbWidth) + x] = colour;
}
void Screen::wait_for_vsync() const noexcept
{
VIDEO_WaitVSync();
}
int Screen::width() const noexcept
{
return _rmode->fbWidth;
}
int Screen::height() const noexcept
{
return _rmode->xfbHeight;
}

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wii/source/screen.h Normal file
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#pragma once
#include <cstdint>
#include <gccore.h>
/// Class for drawing to the screen, simple abstraction around the raw
/// framebuffer.
class Screen final
{
public:
/// Constructor.
///
/// \remarks Automatically selects the display settings.
Screen();
/// Clear the screen.
void clear() noexcept;
/// Draw a pixel to the screen.
///
/// \param x The x-coordinate to draw to.
/// \param y The y-coordinate to draw to.
/// \param colour The colour value to draw to the coordinate.
void draw(int x, int y, uint16_t colour) noexcept;
/// Wait for a v-sync.
void wait_for_vsync() const noexcept;
/// \return The width of the screen in pixels.
int width() const noexcept;
/// \return The height of the screen in pixels.
int height() const noexcept;
private:
/// The allocated framebuffer.
void* _xfb;
/// The rendermode object.
GXRModeObj* _rmode;
};