268 lines
11 KiB
C#
268 lines
11 KiB
C#
namespace MW2_Ultimate_Hacks
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.label1 = new System.Windows.Forms.Label();
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this.lblGameStatus = new System.Windows.Forms.Label();
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this.button1 = new System.Windows.Forms.Button();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.lblPlayerIncline = new System.Windows.Forms.Label();
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this.lblPlayerAzimuth = new System.Windows.Forms.Label();
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this.label6 = new System.Windows.Forms.Label();
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this.label5 = new System.Windows.Forms.Label();
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this.lblPlayerZ = new System.Windows.Forms.Label();
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this.lblPlayerY = new System.Windows.Forms.Label();
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this.lblPlayerX = new System.Windows.Forms.Label();
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this.label4 = new System.Windows.Forms.Label();
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this.label3 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.PlayerStatsTimer = new System.Windows.Forms.Timer(this.components);
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this.label7 = new System.Windows.Forms.Label();
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this.lblNumberOfPlayers = new System.Windows.Forms.Label();
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this.pbMap = new System.Windows.Forms.PictureBox();
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this.groupBox1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.pbMap)).BeginInit();
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this.SuspendLayout();
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(13, 13);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(76, 15);
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this.label1.TabIndex = 0;
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this.label1.Text = "Game Status:";
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//
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// lblGameStatus
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//
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this.lblGameStatus.AutoSize = true;
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this.lblGameStatus.Location = new System.Drawing.Point(96, 13);
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this.lblGameStatus.Name = "lblGameStatus";
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this.lblGameStatus.Size = new System.Drawing.Size(113, 15);
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this.lblGameStatus.TabIndex = 1;
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this.lblGameStatus.Text = "Game Disconnected";
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//
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// button1
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//
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this.button1.Location = new System.Drawing.Point(176, 241);
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this.button1.Name = "button1";
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this.button1.Size = new System.Drawing.Size(75, 23);
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this.button1.TabIndex = 2;
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this.button1.Text = "button1";
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this.button1.UseVisualStyleBackColor = true;
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this.button1.Click += new System.EventHandler(this.button1_Click);
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//
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// groupBox1
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//
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this.groupBox1.Controls.Add(this.lblPlayerIncline);
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this.groupBox1.Controls.Add(this.lblPlayerAzimuth);
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this.groupBox1.Controls.Add(this.label6);
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this.groupBox1.Controls.Add(this.label5);
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this.groupBox1.Controls.Add(this.lblPlayerZ);
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this.groupBox1.Controls.Add(this.lblPlayerY);
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this.groupBox1.Controls.Add(this.lblPlayerX);
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this.groupBox1.Controls.Add(this.label4);
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this.groupBox1.Controls.Add(this.label3);
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this.groupBox1.Controls.Add(this.label2);
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this.groupBox1.Location = new System.Drawing.Point(13, 43);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(152, 184);
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this.groupBox1.TabIndex = 3;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Your Stats";
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//
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// lblPlayerIncline
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//
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this.lblPlayerIncline.AutoSize = true;
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this.lblPlayerIncline.Location = new System.Drawing.Point(68, 68);
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this.lblPlayerIncline.Name = "lblPlayerIncline";
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this.lblPlayerIncline.Size = new System.Drawing.Size(22, 15);
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this.lblPlayerIncline.TabIndex = 1;
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this.lblPlayerIncline.Text = "0.0";
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//
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// lblPlayerAzimuth
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//
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this.lblPlayerAzimuth.AutoSize = true;
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this.lblPlayerAzimuth.Location = new System.Drawing.Point(68, 83);
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this.lblPlayerAzimuth.Name = "lblPlayerAzimuth";
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this.lblPlayerAzimuth.Size = new System.Drawing.Size(22, 15);
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this.lblPlayerAzimuth.TabIndex = 1;
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this.lblPlayerAzimuth.Text = "0.0";
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//
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// label6
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//
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this.label6.AutoSize = true;
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this.label6.Location = new System.Drawing.Point(7, 83);
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this.label6.Name = "label6";
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this.label6.Size = new System.Drawing.Size(55, 15);
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this.label6.TabIndex = 0;
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this.label6.Text = "Azimuth:";
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//
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// label5
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//
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this.label5.AutoSize = true;
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this.label5.Location = new System.Drawing.Point(7, 68);
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this.label5.Name = "label5";
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this.label5.Size = new System.Drawing.Size(45, 15);
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this.label5.TabIndex = 0;
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this.label5.Text = "Incline:";
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//
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// lblPlayerZ
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//
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this.lblPlayerZ.AutoSize = true;
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this.lblPlayerZ.Location = new System.Drawing.Point(68, 53);
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this.lblPlayerZ.Name = "lblPlayerZ";
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this.lblPlayerZ.Size = new System.Drawing.Size(22, 15);
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this.lblPlayerZ.TabIndex = 1;
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this.lblPlayerZ.Text = "0.0";
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//
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// lblPlayerY
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//
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this.lblPlayerY.AutoSize = true;
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this.lblPlayerY.Location = new System.Drawing.Point(68, 38);
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this.lblPlayerY.Name = "lblPlayerY";
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this.lblPlayerY.Size = new System.Drawing.Size(22, 15);
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this.lblPlayerY.TabIndex = 1;
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this.lblPlayerY.Text = "0.0";
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//
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// lblPlayerX
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//
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this.lblPlayerX.AutoSize = true;
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this.lblPlayerX.Location = new System.Drawing.Point(68, 23);
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this.lblPlayerX.Name = "lblPlayerX";
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this.lblPlayerX.Size = new System.Drawing.Size(22, 15);
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this.lblPlayerX.TabIndex = 1;
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this.lblPlayerX.Text = "0.0";
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//
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// label4
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//
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this.label4.AutoSize = true;
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this.label4.Location = new System.Drawing.Point(7, 53);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(17, 15);
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this.label4.TabIndex = 0;
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this.label4.Text = "Z:";
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//
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(7, 38);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(17, 15);
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this.label3.TabIndex = 0;
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this.label3.Text = "Y:";
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(7, 23);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(17, 15);
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this.label2.TabIndex = 0;
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this.label2.Text = "X:";
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//
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// PlayerStatsTimer
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//
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this.PlayerStatsTimer.Tick += new System.EventHandler(this.PlayerStatsTimer_Tick);
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//
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// label7
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//
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this.label7.AutoSize = true;
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this.label7.Location = new System.Drawing.Point(13, 241);
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this.label7.Name = "label7";
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this.label7.Size = new System.Drawing.Size(108, 15);
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this.label7.TabIndex = 0;
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this.label7.Text = "Number of Players:";
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//
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// lblNumberOfPlayers
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//
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this.lblNumberOfPlayers.AutoSize = true;
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this.lblNumberOfPlayers.Location = new System.Drawing.Point(127, 241);
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this.lblNumberOfPlayers.Name = "lblNumberOfPlayers";
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this.lblNumberOfPlayers.Size = new System.Drawing.Size(13, 15);
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this.lblNumberOfPlayers.TabIndex = 0;
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this.lblNumberOfPlayers.Text = "0";
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//
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// pbMap
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//
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this.pbMap.BackColor = System.Drawing.Color.White;
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this.pbMap.Location = new System.Drawing.Point(306, 31);
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this.pbMap.Name = "pbMap";
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this.pbMap.Size = new System.Drawing.Size(431, 363);
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this.pbMap.TabIndex = 4;
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this.pbMap.TabStop = false;
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//
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// Form1
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Controls.Add(this.pbMap);
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this.Controls.Add(this.lblNumberOfPlayers);
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this.Controls.Add(this.label7);
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this.Controls.Add(this.groupBox1);
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this.Controls.Add(this.button1);
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this.Controls.Add(this.lblGameStatus);
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this.Controls.Add(this.label1);
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this.Name = "Form1";
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this.Text = "Form1";
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this.Load += new System.EventHandler(this.Form1_Load);
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this.groupBox1.ResumeLayout(false);
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this.groupBox1.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.pbMap)).EndInit();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.Label lblGameStatus;
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private System.Windows.Forms.Button button1;
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private System.Windows.Forms.GroupBox groupBox1;
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private System.Windows.Forms.Label lblPlayerZ;
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private System.Windows.Forms.Label lblPlayerY;
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private System.Windows.Forms.Label lblPlayerX;
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private System.Windows.Forms.Label label4;
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private System.Windows.Forms.Label label3;
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private System.Windows.Forms.Label label2;
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private System.Windows.Forms.Timer PlayerStatsTimer;
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private System.Windows.Forms.Label lblPlayerIncline;
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private System.Windows.Forms.Label lblPlayerAzimuth;
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private System.Windows.Forms.Label label6;
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private System.Windows.Forms.Label label5;
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private System.Windows.Forms.Label label7;
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private System.Windows.Forms.Label lblNumberOfPlayers;
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private System.Windows.Forms.PictureBox pbMap;
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}
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}
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